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9 thoughts on “ False Life ”
False Lifeallows the caster to use necromatic energy to avoid death. In effect, the spell grants the caster temporary hit pointsequal to 1d10points + 1 per caster level, to a maximum of +10 points. Retrieved from "smaraphincerragesthatehagmedola.coinfo?oldid=".
False life was a necromancy spell that granted the caster a temporary boost of health above his or her normal healthy smaraphincerragesthatehagmedola.coinfos: Death, Grave.
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False Life Spell 2 Necromancy Source Core Rulebook pg. Traditions arcane, occult Bloodline undead Cast somatic, verbal Duration 8 hours. You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.
Oct 01, · I imagine that False Life doesn't have a stacking rule because it normally would be limited by spell slots, and they forgot about the invocation during the final balancing. I wouldn't necessarily mind if this went unchecked, but I do homebrew modules when our DM can't be there, so this will undoubtedly come back to bite me.
False Life Necromancy: Level: Assn 3, Sor/Wiz 2 Components: V, S, M Casting time: 1 standard action: Range: Personal Target: You Duration: 1 hour/level or until discharged; see text You harness the power of unlife to grant yourself a limited ability to avoid death.
False Life. False Life Spell 2. Necromancy. Traditions arcane, occult. Cast [two-actions] somatic, verbal; Duration 8 hours. You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.
False Life You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain Temporary Hit Points equal to 1d10 + 1 per Caster Level (maximum +10).
False Life. 1st-level necromancy. Casting Time: 1 action. Range: Self. Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour. Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd.